Ark Server Settings Generator

GameUserSettings.ini -- Genesis Ready!

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Utilize our Ark server settings generator to generate template text you can copy to your ARK: Survival Evolved core settings file the ‘GameUserSettings.ini’

We include as many of the available options for ARK to make the most complete online settings generator.

This tool is completely free to use. Feel free to share, link and send to your friends!

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How do I use this tool?

To use this Ark settings generator go through the options and set them to your choosing. Most are either toggles on and off, or require a value.

Once you are happy to scroll to the bottom of the generator and click create the file.

Instructions are given on where you need to place the file. Alternatively, you can copy the code and paste it right into your existing gameusersettings.ini file.

How complete is our generator?

We've gone through the majority of ARK: Survival evolved settings available and added everything we possibly could. There is the chance we've missed some or new ones are made from game updates. If you notice any do let us know! The generator is Genesis ready!

SettingWhat it doesToggle/Value
[ServerSettings]
AllowTekSuitPowersInGenesisTurns on or off tek suit powers on the Genesis map.
EnableCryoSicknessPVEEnable or disable cryosickness.
bForceCanRideFliersTurns on or off allowing flying creatures on the Genesis map.
bUseOldThirdPersonCameraTraceUse old third person view camera after change in V304.3 (Unsure? Leave it off.)
bUseOldThirdPersonCameraOffsetUse old third person aim offset view camera after change in V304.3 (Unsure? Leave it off.)
allowThirdPersonPlayerEnables 3rd Person view
bUseCorpseLocatorIn the event of death will shine a beacon of light on your corpse for easier retrieval.
AllowCaveBuildingPvEIf set to True, allows building in caves when PvE mode is also enabled.
alwaysNotifyPlayerJoinedPlayers will always get notified if someone joins the server
alwaysNotifyPlayerLeftPlayers will always get notified if someone leaves the server
bAllowFlyerCarryPvEAllows flyers to pick up players and dinos
bDisableStructureDecayPvEDisable the gradual (7 days) decay of player structures
DayCycleSpeedScaleSpecifies the scaling factor for the passage of time in the ARK, controlling how often day changes to night and night changes to day. The default value 1 provides the same cycle speed as the singleplayer experience (and the official public servers). Values lower than 1 slow down the cycle; higher values accelerate it. Base time when value is 1 appears to be 1 minute real time equals approx. 28 minutes game time. Thus, for an approximate 24 hour day/night cycle in game, use .035 for the value.
DayTimeSpeedScaleSpecifies the scaling factor for the passage of time in the ARK during the day. This value determines the length of each day, relative to the length of each night (as specified by NightTimeSpeedScale. Lowering this value increases the length of each day.
NightTimeSpeedScaleSpecifies the scaling factor for the passage of time in the ARK during night time. This value determines the length of each night, relative to the length of each day (as specified by DayTimeSpeedScale. Lowering this value increases the length of each night.
DinoCharacterFoodDrainMultiplierSpecifies the scaling factor for dinosaurs\' food consumption. Higher values increase food consumption (dinosaurs get hungry faster).
DinoCharacterHealthRecoveryMultiplierSpecifies the scaling factor for dinosaurs\' health recovery. Higher values increase the recovery rate (dinosaurs heal faster).
DinoCharacterStaminaDrainMultiplierSpecifies the scaling factor for dinosaurs\' stamina consumption. Higher values increase stamina consumption (dinosaurs get tired faster).
DinoCountMultiplierSpecifies the scaling factor for dinosaur spawns. Higher values increase the number of dinosaurs spawned throughout the ARK.
DinoDamageMultiplierSpecifies the scaling factor for the damage dinosaurs deal with their attacks. The default value 1 provides normal damage. Higher values increase damage. Lower values decrease it.
DinoResistanceMultiplierSpecifies the scaling factor for the resistance to damage dinosaurs receive when attacked. The default value 1 provides normal damage. Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack. A value of 0.5 results in a dino taking half damage while a value of 2.0 would result in a dino taking double normal damage.
globalVoiceChatVoice chat turns global
HarvestAmountMultiplierSpecifies the scaling factor for yields from all harvesting activities (chopping down trees, picking berries, carving carcasses, mining rocks, etc.). Higher values increase the amount of materials harvested with each strike.
HarvestHealthMultiplierSpecifies the scaling factor for the \"health\" of items that can be harvested (trees, rocks, carcasses, etc.). Higher values increase the amount of damage (i.e. \"number of strikes\") such objects can withstand before being destroyed, which results in higher overall harvest yields.
MaxStructuresInRange(OUTDATED) Specifies the maximum number of structures that can be constructed within a certain (currently hard-coded) range.
noTributeDownloadsDisables downloading characters from other servers
PreventDownloadSurvivorsPrevents the download of survivors
PreventDownloadItemsPrevents the download of items
PreventDownloadDinosPrevents the download of dinos
PreventUploadSurvivorsPrevents Upload of Survivors.
PreventUploadItemsPrevents Upload of Items.
PreventUploadDinosPrevents Upload of Dinos.
TributeItemExpirationSecondsSets expiration timer for uploaded items.
TributeDinoExpirationSecondsUse this to set how swim speed is multiplied by level spent in oxygen.
TributeCharacterExpirationSecondsUse this to set how swim speed is multiplied by level spent in oxygen.
PlayerCharacterFoodDrainMultiplierSpecifies the scaling factor for player characters\' food consumption. Higher values increase food consumption (player characters get hungry faster).
PlayerCharacterHealthRecoveryMultiplierSpecifies the scaling factor for player characters\' health recovery. Higher values increase the recovery rate (player characters heal faster).
PlayerCharacterStaminaDrainMultiplierSpecifies the scaling factor for player characters\' stamina consumption. Higher values increase stamina consumption (player characters get tired faster).
PlayerCharacterWaterDrainMultiplierSpecifies the scaling factor for player characters\' water consumption. Higher values increase water consumption (player characters get thirsty faster).
PlayerDamageMultiplierSpecifies the scaling factor for the damage players deal with their attacks. The default value 1 provides normal damage. Higher values increase damage. Lower values decrease it.
PlayerResistanceMultiplierSpecifies the scaling factor for the resistance to damage players receive when attacked. The default value 1 provides normal damage. Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack. A value of 0.5 results in a player taking half damage while a value of 2.0 would result in taking double normal damage.
proximityChatOnly players near each other can see their chat messages
ResourceNoReplenishRadiusPlayersDefines the distance where there are no resources respawning when being close to a player
ResourceNoReplenishRadiusStructuresDefines the distance where there are no resources respawning when being close to a structure
ResourcesRespawnPeriodMultiplierSpecifies the scaling factor for the respawn rate for resource nodes (trees, rocks, bushes, etc.). Lower values cause nodes to respawn more frequently.
ServerAdminPasswordIf specified, players must provide this password (via the in-game console) to gain access to administrator commands on the server.
ServerCrosshairShows crosshair
AllowHitMarkersUse this to disable optional hitmarkers for ranged attacked
serverForceNoHudHUD always disabled
serverHardcoreEnables hardcore mode (player characters revert to level 1 upon death)
ServerPasswordIf specified, players must provide this password to join the server.
serverPVEDisables PvP, enables PvE
ShowMapPlayerLocationShow each player their own precise position when they view their map
StructureDamageMultiplierSpecifies the scaling factor for the damage structures deal with their attacks (i.e. spiked walls). The default value 1 provides normal damage. Higher values increase damage. Lower values decrease it.
StructureResistanceMultiplierSpecifies the scaling factor for the resistance to damage structures receive when attacked. The default value 1 provides normal damage. Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack. A value of 0.5 results in a structure taking half damage while a value of 2.0 would result in a structure taking double normal damage.
TamedDinoDamageMultiplierSpecifies the scaling factor for tamed dinosaurs damage. A value of 2.0 doubles the inital amount, a value of 0.5 halfes it.
TamedDinoResistanceMultiplierSpecifies the scaling factor for dinosaurs fortitude. A value of 2.0 doubles the inital amount, a value of 0.5 halfes it.
TamingSpeedMultiplierSpecifies the scaling factor for dinosaur taming speed. A value of 2.0 doubles the inital amount, a value of 0.5 halfes it.
XPMultiplierSpecifies the scaling factor for the experience received by players, tribes and dinosaurs for various actions. The default value 1 provides the same amounts of experience as in the singleplayer experience (and official public servers). Higher values increase XP amounts awarded for various actions; lower values decrease it.
EnablePVPGammaAllows or disallows usage of gamma on PVP servers
EnablePVEGammaAllows or disallows usage of gamma on PVE servers
SpectatorPasswordTo use non-admin spectator, the server must specify a spectator password. Then any client can use these console commands: requestspectator and stopspectating. See patch 191.0 for more information and hotkeys.
DifficultyOffsetSpecifies the difficulty level.
PvEStructureDecayPeriodMultiplierSpecifies the scaling factor for the decay rate of player structures in PvE mode. The specific effect(s) of this option and its range of valid values are unknown as of this writing.
PvEStructureDecayDestructionPeriodSpecifies the time required for player structures to decay in PvE mode. The specific effect(s) of this option and its range of valid values are unknown as of this writing.
BanlistUses the global banlist of ARK to disallow players\' access who have been identified as cheaters
PvPStructureDecayActivates (true) oder deactivates (false) the structure decay on PVP servers
DisableDinoDecayPvEDeactivates the unclaiming functions for dinosaurs on PVE servers
PvEDinoDecayPeriodMultiplierMultiplier value for the unclaiming speed of dinosaurs
AdminLoggingEnables the output of cheat commands that admins used (will be shown in chat)
MaxTamedDinosDefines the maximum amount of tamed dinos on the island
PreventMateBoostDisable Dino Mate Boost
MaxNumbersofPlayersInTribeSOTF setting: Defines the maximum player limit per tribe
PreventTribeAlliancesTurn this on to prevent tribe alliances.
TribeNameChangeCooldownCooldown in minutes before next tribe name change is allowed.
BattleNumOfTribestoStartGameSOTF setting: Defines how many tribes must have been created before the countdown for game start begins
TimeToCollapseRODSOTF setting: Defines the time period for the force field to collapse
BattleAutoStartGameIntervalSOTF setting: Defines the length of the countdown before match begins
BattleSuddenDeathIntervalSOTF setting: Defines the time before sudden death starts
KickIdlePlayersPeriodTime period until an idling player will be kicked from server
PerPlatformMaxStructuresMultiplierDefines the multiplicator for structures on saddle plattforms (Please use with caution - too high values may lead to a massive lack of performance)
PlatformSaddleBuildAreaBoundsMultiplierIncreases the number allows structures being placed further away from the platform
StructureDamageRepairCooldownDefines the cooldown time when a previously damaged structure can be repaired again. (0 allows the structure to be always repaired)
bForceAllStructureLocking Server Option to allow Locking All Item Containers
AutoDestroyOldStructuresMultiplierServer Option to allow Auto-Destroying Structures after sufficient \\\\\\\"no nearby Tribe\\\\\\\" time has passed (defined as a multiplier of the Allow Claim period)
bUseVSyncDeactivates the VSync setting (can reduce GPU problems in some cases)
MaxPlatformSaddleStructureLimitDefines the maximum number of structures on top of the saddle platform
bPassiveDefensesDamageRiderlessDinosWild dinos or dinos without a rider can take damage from defense structures like spikewalls if this setting is activated
RCONPortUnder which port RCON should be available?
RCONEnabledTurns on RCON
AutoSavePeriodMinutesAfter which time period (in minutes) the server should auto-save the game? (Hint: A more frequent interval may lead some lags)
RCONServerGameLogBufferHow many chat lines should be available in RCON?
OverrideStructurePlatformPreventionDetermines if turrets are allowed on moving platforms or not. Yes will prevent it. No will allow it
PreventOfflinePvPIntervalDefines the time period of being offline so that a player will be really considered as being offline.
bPvPDinoDecayDetermines if dinos of a player/tribe are also protected in the activated offline raid protection
bPvPStructureDecayDetermines if structures of a player/tribe are also protected in the activated offline raid protection
DisableImprintDinoBuffDeactivates (no) the bonus stats for a dino if you raise the baby by yourself
AllowAnyoneBabyImprintCuddleAllows everybody to kuddle with the dino baby
EnableExtraStructurePreventionVolumesPrevents the building of structures on places which are rich of resources
bAllowPlatformSaddleMultiFloorsTurn on to allow building multiple platform floors.
ShowFloatingDamageTextShows dealt damages in a RPG style
DestroyUnconnectedWaterPipesIf active, it will destroy the pipes automatically after two real-time days, if unconnected to any non-pipe (directly or indirectly) and no allied player is nearby.
OverrideOfficialDifficultyOverwrites the difficulty settings
TheMaxStructuresInRangeNew value for the maximum allowed structures nearby
MinimumDinoReuploadIntervalNumber of seconds cooldown between allowed Dino re-uploads (defaults to 0, set to 43200 on Official Servers which is 12 hours). Remaining cooldown time is displayed on the Dino Upload UI.
PvEAllowStructuresAtSupplyDropsUse "true" if you want to allow being able to build structures nearby supply drop. "false" will disable it.
NPCNetworkStasisRangeScalePlayerCountStarta new Wild NPC Stasis Range scaling-for-player-count option to scale server performance for more players
NPCNetworkStasisRangeScalePlayerCountEnda new Wild NPC Stasis Range scaling-for-player-count option to scale server performance for more players
NPCNetworkStasisRangeScalePercentEnda new Wild NPC Stasis Range scaling-for-player-count option to scale server performance for more players
MaxPersonalTamedDinosQuantity of dinos that a tribe is allowed to have (Default on official PVE servers is 500)
AutoDestroyDecayedDinosOption to auto-destroy claimable decayed dinos on load, rather than have them remain around as claimable. Official PvE servers now have this enabled.
ClampItemSpoilingTimesWill clamp all spoiling times to the items' maximum spoiling times. Useful if any infinite-spoiling exploits were used on the server and you wish to clean them up. Could potentially cause issues with Mods that alter spoiling time, hence it is an option.
UseOptimizedHarvestingHealthServer custom "HarvestAmountMultiplier" now works as it used to, to bias towards yielding rarer items. This is more costly for server performance, so if you want a more "optimized" server with high HarvestAmountMultiplier (but less rare items), you can launch with "Yes" in this setting here.
AllowCrateSpawnsOnTopOfStructuresServers can now allow from-the-air Supply Crates to appear on top of Structures, rather than being prevented by Structures. Enabled on Official Servers.
ForceFlyerExplosivesMade all Flyers except for Quetz and Wyvern become 'grounded' if you put a C4 on them. To disable this behavior, launch server with "Yes"
PreventOfflinePvPEnables ORP on PVE/PVP servers if set to "Yes"
AllowFlyingStaminaRecoveryFlyer Nerf (to allow server to recover Stamina when standing on a Flyer, run with "Yes"
AllowMultipleAttachedC4Limited one C4 attached per dino, unless you choose "Yes" to allow more than one C4
OxygenSwimSpeedStatMultiplierUse this to set how swim speed is multiplied by level spent in oxygen.
bPvEDisableFriendlyFireWhen using "Yes", you are now able to harvest a slaughtered Ovis.
ServerAutoForceRespawnWildDinosIntervalThis will force respawns of dinos on servers to prevent certain dino types (like the Basilo and Spino) from becoming depopulated on long running servers. Specify a value in seconds (86400 means a forced respawn after one day (realtime) for example)
DisableWeatherFogServer option to disable fog.
RandomSupplyCratePointsServer Option to make Supply Crates random
CrossARKAllowForeignDinoDownloadsThis allows you to download Non-Aberration Dinos on Aberration
PersonalTamedDinosSaddleStructureCostDefines how many tame slots are being used by a saddle platform (with structures) - Default: 19
PreventSpawnAnimationsTurns of the player spawning animation when respawning/joining an ARK for the first time.
AllowHideDamageSourceFromLogsAllows the hiding of damage sources in tribe logs.
ClampResourceHarvestDamageLimits damaged done by dino to a resource when harvesting.
ItemStackSizeMultiplierUse this to set how swim speed is multiplied by level spent in oxygen.
PreventDiseasesDisable diseases.
NonPermanentDiseasesCauses diseases to not be permanent and removed on respawn.
AlwaysAllowStructurePickupIf turned on disables the timer for the quick-pickup system [ARK HOMESTEAD]
StructurePickupTimeAfterPlacementIncreases the number allows structures being placed further away from the platform [ARK HOMESTEAD]
AllowIntegratedSPlusStructuresIf false disables all of the new S+ structures (intended mainly for letting unofficials that want to keep using the S+ mod version to keep using that without a ton of extra duplicate structures). [ARK HOMESTEAD]
StructurePickupHoldDurationused to specify the quick-pickup hold duration. 0 to Disable and have instant pickup [ARK HOMESTEAD]
[Ragnarok]
AllowMultipleTamedUnicornsOff = One Unicorn on map at a a time. On = One wild and unlimited tamed on map.
UnicornSpawnIntervalHow long the game should wait before spawning a new Unicorn if the wild one is killed (or tamed, if AllowMultipleTamedUnicorns is enabled). This value sets the minimum amount of time (in hours), and the maximum is equal to 2x this value.
VolcanoIntensityThe lower the value, the more intense the volcano's eruption will be. Recommended to leave at 1. The minimum value is 0.25, and for multiplayer games, it should not go below 0.5. Very high numbers will basically disable the flaming rocks flung out of the volcano.
VolcanoInterval0 = 5000 (min) - 15000 (max) seconds between instances of the volcano becoming active. Any number above 0 acts as a multiplier, with a minimum value of .1
EnableVolcanoEnables/Disables the volcano. If off it will not become active.
[/script/engine.gamesession]
MaxPlayersSpecifies the maximum number of players that can play on the server simultaneously.
[SessionSettings]
SessionNameName of your server
[MessageOfTheDay]
DurationSpecifies the duration of the welcome message
MessageDefines a welcome message